No headings found on page

Threewish

Threewish is a social innovation app that enables child-to-child sharing. I worked closely with the stakeholders who is from Bangladesh, to understand their project requirements and complete the work within two weeks.

RESPONSABILITY

Research

Information architecture

Wireframing to Prototyping

Design system

ROLE

UI/UX Designer

TOOL

Figma

Brief introduction

I collaborated with the client via Upwork; from the initial phase, I shared a Figma link that was continuously updated to keep the client informed of every progress step. This transparent approach ensured alignment throughout the design process and enabled quick feedback cycles.

Challenge

I have to take the client’s rough notes and turn them into a clear and well-organized information architecture.

I need to create the information architecture, high-fidelity wireframes, empty states, skeleton screens, visual mockups, and interactions.

Goals

Deliver work on time

Complete the full design process and deliver the entire product within two weeks.

Design for a specific target user

Design an app tailored to users aged 10-15 years.

Build an information architecture

Define a proper information architecture based on the documentation provided by the client

Deliver work on time

Complete the full design process and deliver the entire product within two weeks.

Design for a specific target user

Design an app tailored to users aged 10-15 years.

Build an information architecture

Define a proper information architecture based on the documentation provided by the client

Design process

I collaborated with the client via Upwork; from the initial phase, I shared a Figma link that was continuously updated to keep the client informed of every progress step. This transparent approach ensured alignment throughout the design process and enabled quick feedback cycles.

Initial brainstorming and information architecture

As I wrote before, the first challenge was to understand the information architecture the client provided. To achieve this, I began by brainstorming and organizing all the data using Figma and Google docs. 


Whenever I find some inconsistency, I immediately ask the client for clarification to keep the structure accurate and aligned with the project's goals. Once the content was clear, I built the information architecture using Figma.

As I wrote before, the first challenge was to understand the information architecture the client provided. To achieve this, I began by brainstorming and organizing all the data using Figma and Google docs. 


Whenever I find some inconsistency, I immediately ask the client for clarification to keep the structure accurate and aligned with the project's goals. Once the content was clear, I built the information architecture using Figma.

High fiedelity wireframe

Because the timeline was close, I decided to create a high fidelity wireframes that could later survey as the foundation for the visual mockup. Before starting, I build the core of the design system, documenting the typography and a greyscale color guide. To build the wireframe I followed the information architecture as my guide, otherwise I would have been working blindly.

Fullfill wish flow (wireframes)

Key design decision

Based on client feedback, I incorporated several key changes to modernize the interface and improve functionality:

Homepage Design

  • Instagram-style grid for user posts

  • Click to view details functionality

  • Delete and edit options for user content

Detailed cards

  • Detailed cards with comprehensive information

  • User photos and item images

  • Location details and category tags

Build up filtering

  • Quick filtering with tags (chips)

  • Category-based organization

Primary color selection process

My initial proposal was to use yellow as the main color, however, when I presented the idea using a layout wireframe as an example, the client felt it didn’t cover the mood he had in mind.

I then explained the role of functional colors (such as red for error) and suggested exploring alternatives primarily color. The client proposed considering blues and green, so I prepared a palette of options to help guide the decision. 

Final choice: Tiffany

Together we selected Tiffany as the primary color. After finalising the color palette within the design system, I moved on to the next phases of the project.

Mockup, empthy state, skeleton and interaction

Given the two-week deadline, I duplicated the high fidelity wireframe in Figma to quickly build the visual mockup. Through the process, I took inspiration from well known social platforms including Instagram, Subito.it and Tinder, to speed up the design work.


I also added notes and comments  directly in Figma, linking specific areas of the layout so the client could easily navigate and review the design. 

Once the visual mockup was completed,  I duplicated it again to create the base for empathy state and skeleton.


After the client approved the mockup, I moved on to the final phase: interaction design focusing on key user flow such as registration and adding a wish or donation.

Emphy state

Final deliverables

Reflections

Deadlines & Task: I learned to meet very tight deadlines by breaking the work into daily tasks to complete the entire design process within two weeks.


High quality results: I refined my ability to perfect project details even with limited time, while maintaining a high-quality final result.


Different feedback: I learned to interpret feedback from non-designers, converting their suggestions into effective design requirements.

Create a free website with Framer, the website builder loved by startups, designers and agencies.